Our collection of Mass Effect inspired civilizations and files.To-do list:Include the new Andromeda races, sometime after Andromeda comes out.Create atlas symbols. So an update on progress here. I managed to come up with ideas for the Kett, Angara and Remnant. I'm currently creating them when I have the time but it'll still be a few weeks I think.The Remnant are defensive and early/mid science based and they can create a unique luxury Remnant Tech.The Kett are combat and faith based. They're sorta like the Collectors in some way. While the Collectors get better yields from capturing cities, the Kett get stronger units.The Angara are friendly and good to have as an ally.
Nov 16, 2016 - Discussion in 'Civ5 - New Civilizations' started by Pluvia, Feb 15, 2013. In the Mass Effect universe they're the leading economy and revered throughout the. All my Civ:V mods can be downloaded from http://www.picknmixmods.com/.
Because, lore wise, they have different cultures on each planet, the Angara will be getting different bonuses in cities depending on what terrain it's built on. So you could have a game where a lot of their cities provide more science, or another game where they provide more culture, or even a game with a lot of different cities doing different things.Hopefully nothing dramatic happens so they'll still be like this on release!
They have two settlers (had one for quite a while now) and are so far focusing mainly on military strength. What should I expect from them - are they waiting for something before settling? Is this settler stockpiling a normal thing? I usually don't team with an AI so I haven't observed this before.Update:So they stocked up 7 warriors (notice how they are the only ones on the island besides a city state - you may not be able to see it completely but I later explored it) and got a 3rd settler. That 3rd settler they finally settled.
They are still stockpiling 2 settlers and are way overcompensating military might. I am still baffled by this AI.Additional info:It is a mod game with enabled. There is no mention of any AI tweaks so my understanding is that even though it is a modded civilization, it is still using vanilla AI. The AI in question is the. I'm not sure if this is Comment or Answer worthy as it's mostly speculation at my own experiences but here it goes (The way I see it is this might not answer directly or completely but it may help give-way to other answers and/or possibilities):When playing I've noticed that an AI opponent will do one of three things with a settler:. 1) Send it immediately to its destination. 2) Wait for a military unit to escort it.
Civ 5 Map Mods
If it doesn't have one it will make one. 3) Wait for a position to open up then move it.With 3) the only time I've noticed this was when there was one good opening in the entire area for a city.
Civ 5 Mass Effect Mod
I had a unit nearby and the AI started moving their settler there. The second I blocked the exact tile they wanted (with my military unit; we weren't at war) they stopped their settler and moved him back to their capital.This could have been a coincidence but I feel like it was too exact to be one. Additionally, I believe that difficulty-level affects their choices, I know at lower levels the AI will quite commonly do 1).Your case:Obviously looking at my list none of them seem to apply. Is this a modded-civilization? The colors don't look familiar, there's no guarantee but it might be a bug or something about the civilizations's trait-setup that could be making them act this way.